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The semantics of serious games · 26 November 2009, 09:47

“Trigger Happy” this week is a nice, long feature – it didn’t make the cover of the Straight, sadly – on serious games, a genre of video games “where the purpose behind its existence is to create some impact other than entertainment as a priority”.

It benefits from interviews with Ian Bogost, Diane Gromala, Terry Lavender, and Ben Sawyer.

After you infect the first farmer, who passes you on to the rest of the farm’s inhabitants, you spread quickly. Everyone—students, medical staff, labourers, office workers—is a target. A truck driver transports you to a warehouse in another town. Tourists take you back to their cities.


Filed in Trigger-Happy, video-games

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