The semantics of serious games · 26 November 2009, 09:47
“Trigger Happy” this week is a nice, long feature – it didn’t make the cover of the Straight, sadly – on serious games, a genre of video games “where the purpose behind its existence is to create some impact other than entertainment as a priority”.
It benefits from interviews with Ian Bogost, Diane Gromala, Terry Lavender, and Ben Sawyer.
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