New Resident Evil game moves from survival to shooter

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In the Georgia Straight this week is my coverage of Capcom’s latest Resident Evil game.

Resident Evil: Operation Raccoon City was developed by Vancouver’s Slant Six Games. I talked to development director Dan McBride about the studio’s path in recent years:

Slant Six Games, named after the 1960s engine that powered the Plymouth Valiant and Dodge Dart, is again running at full speed. In the fall of 2010, the Vancouver video-game developer nearly ran out of gas.

And I talk to Andy Santos, who directed the game for Slant Six, about how Operation Raccoon City is able to be both a shooter and a Resident Evil game at the same time:

The Resident Evil video games, known for being cinematic and scary, are part of a subgenre of action games called survival horror, which tries to give audiences the experience of being in a horror film.

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