This week in the Straight I feature Prototype 2, developed in Vancouver at Radical Entertainment.
The game does not include a multiplayer mode – studio head Ken Rosman figures everyone is playing Call of Duty anyway. Instead, Radical came up with Radnet, an asynchronous competition mode.
I never finished the first game despite enjoying it immensely. I got stuck on the final boss battle. Turns out I was not alone.
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