Radical Entertainment shifts formula for Prototype 2

Published
Comments None
Categories |

This week in the Straight I feature Prototype 2, developed in Vancouver at Radical Entertainment.

The game does not include a multiplayer mode – studio head Ken Rosman figures everyone is playing Call of Duty anyway. Instead, Radical came up with Radnet, an asynchronous competition mode.

I never finished the first game despite enjoying it immensely. I got stuck on the final boss battle. Turns out I was not alone.

One of the most difficult things Ken Rosman had to do after taking over the management of Radical Entertainment was finish playing Prototype.

Comments

Commenting is closed for this article.

← Older Newer →