Counter-Strike 2 comes out this summer but Ghostwire: Tokyo comes to Xbox consoles now. Plus, three more PS VR2 games to talk about.
Valve announces Counter-Strike 2, coming this summer
Counter-Strike, developed and published by Valve, is one of the biggest games of all time. And this summer, it’s getting an update in the form of Counter-Strike 2
The story of Counter-Strike is interesting. It started out as a mod for Valve’s Half-Life, in which a couple of programmers modified the Half-Life code to create a multiplayer shooter that had two teams fighting against each other in an attempt to complete missions.
The mod became popular enough that Valve hired the two people who created it and turned it into a full-fledged game in its own right.
The last update to the game was 2012’s Counter-Strike: Global Offensive and the new release will bring things like volumetric smoke, upgraded visual effects, and reworked audio.
Counter-Strike 2 is a free upgrade to Global Offensive.
Ghostwire: Tokyo gets an update and a release on Xbox consoles
Action adventure exploration game, Ghostwire: Tokyo has been out for a year and the console exclusivity has lapsed. That means that Xbox players can enjoy this ghost story that is steeped in Japanese culture.
The game, developed by Tango Gameworks and published by Bethesda, is also on Xbox Game Pass for subscribers.
At the same time, Tango has released an update for Ghostwire. “Spider’s Thread” adds new areas to explore, additional cutscenes, and new combat options. It’s available now as a free update on all platforms.
PS VR2 games we played this week
This was more interesting than I expected. You are a prospector in some steam punk world, and you need to explore caves to dig and collect valuable minerals while staying alive. You’ll be using a pickaxe in one hand and a funky revolver in another and a host of other tools to mine and survive.
In this you become a caveman? And then explore an environment, collecting berries to eat and crafting arrowheads out of rocks and bone. Smoke kept glitching on me so I couldn’t progress, so I didn’t get very far with it.
I wanted to like Gorn more than I did. It’s pitched as a goofball gladiator game in which you whack away at other combatants before they can take you out. But the mechanics of movement are so awkward that I ended up just standing in one place and waiting for my enemies to come to me. It’s hard to win a fight that way.
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