It’s no surprise to a guy like me, who’s spent most of his professional life working with writers of one sort or another, but most video game developers just don’t appreciate what a writer can do for them.
Marianne Krawczyk and Susan O’Connor are here to help. Or they will be, when they give a talk at the inaugural GDC Canada, which runs May 12 and May 13 here in Vancouver.
I interviewed the two writers for this week’s “Trigger Happy” column, which publishes in the Georgia Straight.
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