Getting writers involved early in game development

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It’s no surprise to a guy like me, who’s spent most of his professional life working with writers of one sort or another, but most video game developers just don’t appreciate what a writer can do for them.

Marianne Krawczyk and Susan O’Connor are here to help. Or they will be, when they give a talk at the inaugural GDC Canada, which runs May 12 and May 13 here in Vancouver.

I interviewed the two writers for this week’s “Trigger Happy” column, which publishes in the Georgia Straight.

Susan O’Connor thinks we may be close to entering a golden age of storytelling in video games. But for that to happen, the freelance game writer told the Georgia Straight, game developers need to call her sooner rather than later.

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