Review: Ratchet and Clank Future: A Crack in Time

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If you’ve been feeling like high concept platformers have been failing you in the last couple of years, A Crack in Time will remind you of why you used to love them. It’s simple to pick up and play, is filled with clever writing, and adds new features to the game play to keep things fresh without making them overwhelming.

Clank has been kidnapped by the cryptic and faerie-like Zoni and finds himself at the center of the universe and caretaker of the Great Clock.

In playing the game, you’ll alternate between becoming Clank, who learns where he came from and what his job is at the Great Clock, and playing as Ratchet, who is searching for Clank. The trail takes Ratchet from system to system, from planet to planet, where he assists the locals. In a first for the series, Ratchet can actually pilot his space ship between the planets, moons, and other astral bodies in the systems he’s exploring. In completing these side missions Ratchet collects stray Zoni who, he’s been told, can help him in his rescue attempt.

Along the way, Ratchet picks up new sidekicks, including the so-called superhero Captain Qwark and Azimuth, another lombax. Seems like Ratchet’s not the last of his species after all.

With crisp and responsive controls, finely-tuned level design, and hilarious characters, A Crack in Time is a welcome return to fun and playable platformers.

Ratchet and Clank Future: A Crack in Time (Sony; PS3; rated everyone 10+)

Cross-posted at the Georgia Straight

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