With Year Walk, the Swedish developers at Simogo drew from weird and ancient cultural traditions. The practice of undergoing a “year walk,†a literal translation, had disappeared by the 20th century, but used to be a vision quest of sorts, taken by oneself late at night.
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The title of this clever and challenging platformer-style game is a portmanteau of “penumbra†(the area along the edge of a shadow) and “bear†(the protagonist).
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