Bungie's Destiny is a video game with great ambition

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Categories Video games | Georgia Straight

Bungie will forever be known as the studio that created Halo. Destiny, the new game from the Bellevue, Washington–based video-game developer, was designed with similar ambitions.

Microsoft acquired Bungie in 2000, just in time to turn Halo: Combat Evolved into an Xbox exclusive. The franchise, with eight original games and sales in excess of US$2 billion, is key to the continued success of Microsoft’s gaming division.

Bungie split from Microsoft in 2007. The studio’s last Halo game was 2010’s Reach, and in an interview with the Georgia Straight at E3 2013, Bungie software engineer Chris Butcher said they had been working on what would become Destiny “since well before Halo: Reach launched”.

Being published as part of a 10-year deal with Activision Publishing, Destiny comes to PlayStation 3, PS4, Xbox 360, and Xbox One on September 9. Tom Sanocki calls it “the game Bungie has always wanted to make”.

Read more at the Georgia Straight

Also: The importance of Earth’s Tower in Destiny, the new video game from Bungie

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