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The fifth annual Canadian Videogame Awards, originally planned for April, have been rescheduled for November 21, 2014. The awards will still take place in Toronto. The first four events were held in Vancouver.

The date was changed to allow for more time for “production and promotional attention” said organizers in a release dated Friday, February 14. The November date also aligns with the annual holiday marketing push made by the video-game industry.

The six month delay means that there will be two sets of awards handed out at the ceremony on November 21: Games published in 2013 and games published in 2014.

Victor Lucas, co-host and executive producer of The Electric Playground and a co-producer of the CVAs, said that he was excited about the shift. “It’s going to be an amazing ceremony and I can’t wait to help honour Canada’s incredibly talented game community,” said Lucas in the release.

Co-producer Greg Spievak, CEO of Reboot Communications, said, “This move is going to facilitate growth for the awards in years to come and strengthen this strategic pillar for the Canadian video game industry.”

Cross-posted at the Georgia Straight

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Vlastimir Lalovic calls Samsung’s new PRO line of tablets “professional, productive, progressive”. The director of product realization for Samsung Canada said that the new devices come out of Samsung research that looked at how people are using tablets and computers.

In an interview and product briefing on Thursday (February 13), Lalovic said that consumers tend to be using computers and tablets equally for entertainment, browsing, and communications tasks, but people are not using tablets for productivity tasks such as ediitng, drafting, and creating content.

The new Galaxy PRO series of devices, which become available in late February, come in four configurations:

  • 8.4-inch Galaxy TabPRO, with 16 GB of storage and 2 GB of RAM: $419.99
  • 10.1-inch Galaxy TabPRO, with 16 GB of storage and 2 GB of RAM: $519.99
  • 12.2-inch Galaxy TabPRO, with 32 GB of storage and 3 GB of RAM: $669.99
  • 12.2-inch Galaxy NotePRO, with 32 GB of storage and 3 GB of RAM: $769.99

They all have 2,560 by 1,600 pixel displays and run Google’s Android operating system (4.4, KitKat).

In demonstrating the Galaxy NotePRO, Samsung Canada tablet product manager Amir Gorgan said that the PRO devices are not simply computers in a tablet form but that they “retain more of the Android and Galaxy experiences”.

“We don’t want to re-create the computer,” he explained.

All PRO devices have improved screen mirroring and media streaming to other PRO tablets and Samsung’s 2014 line of televisions.

And they’ll be able to support multiple profiles, whether they are from more than one user or a single user with multiple logins. The profiles will be tied to Google identities, said Lalovic.

But a key benefit of the PRO tablets is the addition of productivity software, designed for users who may want to move exclusively to a tablet but who still use a laptop of desktop for some tasks.

Built into each of the PRO devices are the following programs:

  • Samsung Meeting: a program that allows tablet users to view and even edit presentations and take notes communally
  • Excel, Powerpoint, and Word analogues Hancell, Hanshow, and Hanword, from Korean software developer Hancom provide up to 85 percent compatibility with the Microsoft programs, good for all but extreme power users, according to Gorgan
  • Remote PC built in to make it easier to connect to a Windows computer running the software
  • Side Sync, which provides a screen that emulates a Samsung mobile phone, was available for computers, and is now available on PRO tablets
  • Samsung Knox, the software that allows a user to have business and personal profiles running on a single device that can be independently managed
  • The 12.2-inch TabPRO and NotePRO can run four applications on the screen at the same time (the smaller TabPROs can run two)

The NotePRO is distinguished from the TabPRO devices by including Samsung’s proprietary S Pen, which is a multifunction input device. Also available is a keyboard accessory that can act as a stand for the NotePRO.

Wielding the NotePRO, Gorgan showed how a video can float on top of all the other activity on the screen. The slick picture-in-picture can be resized with a pinch and can be repositioned on the screen with a fingertip.

With drag-and-drop and S Pen functionality, some things seem easier to do on the NotePRO than they would be on a computer. When Gorgan was creating a presentation, for example, he was able to use the pen to draw a circle around an image he wanted to use, and simply dragged it to his presentation. The selection automatically placed itself.

And the massive 9500 mAh battery, which is good for more than 10 hours on a charge, means that the NotePRO can even power and recharge other gadgets with a micro USB connection using an accessory cable.

Cross-posted at the Georgia Straight

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A few years ago, video-game developers in British Columbia worked hard to convince the provincial government that the industry deserved a tax credit. With the Interactive Digital Media Tax Credit (IDMTC) set to expire in 2015, they aren’t wasting any time getting ready to persuade politicians that the tax credit should be renewed and even expanded.

Howard Donaldson, president of DigiBC, an association of digital media and wireless companies, said the IDMTC simply “stopped the bleeding” and that more than 5,000 industry jobs have been lost in the province since 2008. At a DigiBC town hall meeting at the Vancouver Rowing Club on February 6, Donaldson said he’d like to see the IDMTC continued and the amount raised.

“We’re very happy about the tax credit,” he said, “but when you compare it to what’s out there, it’s very low.”

The IDMTC came into effect on September 1, 2010, and it expires on that day in 2015. It’s good for 17.5 percent of eligible salary and wages involved in the creation of interactive products, including video games, educational software, and simulators. Any company with a permanent studio in the province can register for the tax credit.

The Straight requested interviews with Minister of Finance Michael de Jong and Minister of Jobs, Tourism, and Skills Training Shirley Bond, but neither was available. According to the B.C. Ministry of Finance, there were 28 registrants in 2011–12 and 49 registrants in 2012–13. As of the end of January, 52 companies had filed to receive the IDMTC in the current fiscal year.

NDP technology critic George Heyman, who was circulating among the crowd before the DigiBC meeting, told the Straight that digital industries are “great for our province”. Studies have shown that tax credits bring in more revenue than they distribute, and they increase employment in related industries, according to the Vancouver-Fairview MLA. Heyman said the IDMTC seems like a “win-win”.

“The Liberals promised to expand the tax credit, and we’ll be looking at the budget to see if they keep their promise,” he said.

Provincial officials wouldn’t indicate how much has been paid out through the program, but Donaldson said he was told that it was about $30 million a year. He contrasted that figure with the economic impact of the industry in the province. For each person working in video games, Donaldson claimed, two additional jobs are created, with vendors that contribute to the creation of games and businesses that support developers.

“The tax credit affects the hiring of three people,” Donaldson said.

Which is why Todd Tessier, chief financial officer for Recon Instruments, which develops wearable technology, calls the IDMTC “not a subsidy, but a competitive fiscal policy that is sustainable”. Tessier, who said he “worked closely” with the Ministry of Finance while he was employed by the investment-capital branch of the provincial government, is part of the DigiBC team that will be making a case for the extension of the tax credit.

DigiBC is trying to raise $75,000 from its membership to fund an updated report that will establish the importance and potential of the industry.

“The more accurate our information is, the better position we’ll be in to support the industry,” Donaldson told the audience at the rowing club.

Four panellists shared stories about the IDMTC in an effort to convince the assembled that supporting the upcoming research is worthwhile. They all agreed that, administratively, the program is great, with Silicon Sisters Interactive CEO Brenda Bailey Gershkovitch saying it is “easy to work with and easy to apply for”.

James Hursthouse of Roadhouse Interactive and John Lutz of Electronic Arts joined the other panellists in calling for the IDMTC to be amended so that work performed by contract employees is eligible and for the application fee (between $1,000 and $5,000) to be removed.

Lance Davis, CFO of Slant Six Games—which he noted has “wound down significantly”—said that the studio benefited tremendously from the IDMTC. But because of a lack of communication about the program, Slant Six didn’t apply for the credit in its first year. “I can unequivocally say…if we’d had the benefit of this perhaps one year before, there’s a strong possibility Slant Six would be here today,” Davis added.

Donaldson said informal surveys by DigiBC indicate that there are currently 3,250 full-time employees in B.C. who are employed making video games, the same number as in 2009. In the five years prior, he said, the provincial industry had been growing steadily.

Donaldson said the number of people employed by the sector in Quebec doubled after a similar tax credit in that province was increased—to 30 percent (37.5 percent for French-language products) of all labour costs, including contractors—in 2007. He thinks a tax credit of 30 percent would do the same for B.C.

“At 40 percent, we could create 4,500 jobs,” Donaldson said.

Cross-posted at the Georgia Straight

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What better way to promote the upcoming Nintendo Wii U game, Donkey Kong Country: Tropical Freeze, than with a contest?

Until February 20, if you can guess how many bananas are frozen inside a five-foot-cubed block of ice, you can win a four-day “adventure trip” for four to Whistler Blackcomb. The grand prize also includes a Wii U Donkey Kong prize pack.

Five runners-up will win the prize pack, which includes a Wii U Deluxe, a copy of the new game, a Wii Remote Plus controller, and a Nunchuk controller.

You can see a 360-degree view of the ice block full of bananas by visiting Nintendo Canada’s Facebook page, but be forewarned that if you want to enter the contest you’ll have to “like” the page.

The Donkey Kong Country series are fast and furious platform games. Tropical Freeze, which comes out on February 21, features the characters of Donkey, Diddy, Dixie, and Cranky Kong.

Cross-posted at the Georgia Straight

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You may not be watching the Super Bowl game through your Xbox One on Sunday (if it’s even happening on Sunday), but you can use your personal mobile tech to enhance your viewing experience.

The NFL has an entire page of mobile apps all about American football, including one for tailgating. There’s even one for “home gating”:https://itunes.apple.com/ca/app/nfl-homegating/id762854218?mt=8, so you can duplicate the parking lot experience in the comfort of your living room or man cave, right down to arguing with other fans over which running back is going to pick up the most yardage (duh, it’ll be the Seahawks’ Marshawn Lynch, of course).

Food52 is a great source for game-day recipes so you can fill the coffee table with more than just chips and dip. (How about lamb sliders, sticky ribs, or chorizo puffs?)

You can also expand your beverage options beyond the basic beer with Mixology, “the ultimate drink and cocktail recipe app”.

And both teams have apps that will be feeding interviews with players, real-time stats, and videos, so you can keep the game on the big screen, and watch the highlights on the smaller one:

Sadly, most TV viewers in Canada won’t be able to watch the Super Bowl commercials, thanks to the Canadian networks subbing their own feeds over top of the signals from the U.S.

Those with good HD antennas can get an over-the-air signal from Q13 Fox in Seattle. For the rest, you can still partake in the big-budget frenzy thanks to online sites, many of which are already showing some of the ads that won’t be broadcast until Sunday:

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