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Since being acquired by Microsoft in 2009, Vancouver’s BigPark Studios has quietly dropped “game” from its name.

“We’ve become an interactive-TV studio,” studio manager David Seymour explained, “with a culture of game development.”

Seymour greeted the Georgia Straight in the lobby of Microsoft’s offices in downtown Vancouver. The reception area is the gateway to both BigPark and Black Tusk Studios (which Microsoft announced on January 27 is working on the Gears of War franchise).

Read more at the Georgia Straight

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The first video game from Black Tusk Studios will be a new Gears of War title. But that’s not the only thing the Vancouver developer will be working on, as the studio has been given responsibility for the entire Gears of War franchise.

In a phone interview on Friday (January 24), Phil Spencer, head of Microsoft Studios, said that Microsoft has acquired the Gears franchise from Epic Games. The deal, being announced on January 27, includes all assets, products, and trademarks. Financial terms were not disclosed, but Spencer said that since 2006, 22 million units of the four games have sold, generating over a billion dollars in revenue.

“It’s going to be an exciting time,” said Spencer, who said the acquisition gives Microsoft “complete freedom to move the franchise forward”.

Hanno Lemke heads up Black Tusk, which was running secretly for a year before being revealed in November 2012. At the time, Mike Crump told the Straight that the developers were “building the next Halo” and while Gears of War isn’t a new intellectual property, the comparison is apt.

Like the Halo franchise was handed to 343 Industries, so has the Gears franchise been handed to Black Tusk. And Lemke expects to learn something from his counterparts in Redmond, Washington.

“They did a tremendous job,” he said in a phone interview, referring to how 343 has turned Halo into a transmedia property. “We have similar ambitions. The game remains central to our focus, but we do want to extend the IP beyond just what we’ve seen to date.”

Lemke wouldn’t get into specifics about exactly what Black Tusk is creating. “Our portfolio plan will be it’s not just one big release, it’s going to be multiple releases over time,” he said. “I think the fans will be super excited to get a sense of the breadth of what we’re planning. We’ve got massive plans for this franchise.”

To support those efforts, Microsoft has hired Rod Fergusson to join Black Tusk as studio manager in charge of the Gears franchise. Fergusson, formerly Epic’s director of production for the Gears games, is a key addition, said Lemke. “He’s got deep experience understanding the core franchise tenets, the DNA of Gears.” Spencer calls Fergusson a “great addition to the leadership team”.

“I’m extremely excited to be joining Black Tusk Studios to oversee development on the ‘Gears of War’ franchise,” Fergusson said in a statement. “I’ve been privileged to work on a lot of great games with a lot of great teams, but ‘Gears’ has had the most impact on me professionally and personally, so this really feels like a homecoming. I can’t wait to share more with you all soon.”

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There’s a bunch of new video games just around the corner. (I’m talking about, in order of release, Lightning Returns: Final Fantasy XIII, Thief, Dark Souls 2, Titanfall, inFamous: Second Son, and Metal Gear Solid V: Ground Zeroes.) But if you’ve got some gift cards burning a hole in your pocket, there are some remastered titles and game bundles coming soon that you should think about adding to your library.

Tomb Raider: Definitive Edition (Square Enix) has been rebuilt for PS4 and Xbox One and includes the downloadable content from one of last year’s best games. It will be on shelves on January 28 for $59.99.

Fable: Anniversary (Microsoft), coming on February 4, is a remastered version of the original 2004 game that was developed for the original Xbox and includes all content from The Lost Chapters extended version of the game. Anniversary, for the Xbox 360, has updated, high-definition graphics and has incorporated achievements into the game. It’s listed at $39.99.

Just a few days later, on February 7, Anniversary will be available bundled with Fable 2 and Fable 3 in a package called Fable Trilogy. No word yet on pricing for the trilogy.

Then, on February 11, comes Far Cry Compilation from Ubisoft, which bundles Far Cry 2, Far Cry 3, and Far Cry 3: Blood Dragon as a PS3 exclusive costing $39.99.

Far Cry Classic, a high-definition remake of the original game from Crytek, is being released for PS3 and Xbox 360 in Europe on February 12. It will be coming to North America, but a date has not been announced.

Bioshock Infinite (bundled with The Elder Scrolls V: Skyrim for PS3 and Xbox 360).
And 2K Games and Bethesda Softworks have partnered to release two amazing game bundles for only $29.99 each. They are available on February 11 for PS3 and Xbox 360:

• The Elder Scrolls V: Skyrim and Bioshock Infinite
• Borderlands 2 and Dishonored

Note that these versions of the four award-winning games do not include DLC from any of the games, but those add-ons will be available. Even so, these bundles are a great deal.

Cross-posted at the Georgia Straight

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The annual Consumer Electronics Show, which took over Las Vegas this week, covers far more than gaming. This year, however, there was plenty of new video-game technology to talk about.

Leading the way was Bellevue, Washington–based Valve Corporation, which officially revealed the list of computer manufacturers that will be developing hardware that will run the Linux-based SteamOS. Valve’s operating system—a public beta was released in December—anchors the company’s move from the gaming computer to the living room. (The wireless Steam Controller is also a part of the initiative.)

Fourteen companies will be making Steam Machines in a variety of configurations and price points ranging from US$500 to more than US$5,000. The wide range in pricing is due to Valve’s philosophy that manufacturers should be free to build whatever system they want. The only requirement for a Steam Machine is that it runs SteamOS and ships with a Steam Controller.

Some systems, such as those from Alienware, CyberPowerPC, and iBuyPower, are designed with their price and form factor to compete with Microsoft’s Xbox One and Sony’s PlayStation 4. Others, like the Digital Storm model, will run both SteamOS as well as Windows. And then there’s the computers from high-end custom builders such as Falcon Northwest, which has a US$6,000 configuration that looks much like any other PC tower. Other manufacturers of Steam Machines include Alternate, GigaByte, Maingear, Materiel.net, Next Spa, Origin PC, Scan, Webhallen, and Zotac.

On the subject of gaming computers, Razer, which turned heads last year with the concept of a gaming tablet that is now being sold as the Edge, calls its radical new computer concept Project Christine. The machine accepts only modular components, allowing users to build, customize, and upgrade a computer by simply slipping in a new module. The modules, which include graphics systems, storage components, power supplies, and more, are self-contained with independent liquid cooling and noise cancellation. And they are cable-free and plug-and-play. Simply insert them into the rack and the system automatically syncs the new components.

While the slick computer is months away from being available to consumers in any form, the very idea that gamers could so easily upgrade their rig is genius. Razer CEO Min-Liang Tan said that his company is considering a subscription model so that users could always have the most up-to-date components.

Gigabyte, which is best known for manufacturing components for computer systems, was in Vegas with a powerhouse gaming laptop that is less than an inch thick. The aluminum X7 is the first model for Gigabyte’s new Aorus line of systems, and it’s a 17-inch machine with two graphics cards and multiple options for solid-state and hard disc drives. It’s built for performance, though, so don’t expect the battery to last too long.

Available now for pre-order is the first wireless game controller for use with Apple’s iOS 7 devices. The Stratus is a Bluetooth device from game peripheral-maker SteelSeries. The palm-sized controller has the familiar dual-stick, eight-button configuration of most gamepads as well as four shoulder buttons. The drawback is the steep US$99 price point of the Stratus.

Sony dropped news of a head-mounted display, the HMZ-T3W, that offers users a virtual movie screen that is equivalent to a 750-inch screen 20 metres away. It could be used for anything, but the gaming functionality is readily apparent, especially given the popularity of the Oculus Rift virtual-reality headset that debuted at last year’s CES.

Oculus Rift, meanwhile, showed off the second-generation prototype of its headset. Dubbed Crystal Cove, it’s built with a high-definition organic light-emitting diode display, which has reduced motion blur, and adds motion tracking so the system can respond to your head movements.

During Sony’s keynote presentation, executive Andrew House detailed PlayStation Now, the cloud gaming service that the company has been working on since acquiring Gaikai in 2012. PS Now will stream games—at a resolution of 720p—from cloud servers to PS4 and PS3 consoles. The PS Vita handheld, Sony’s Bravia TVs, and other devices will also support the service at some point, and users will be able to either rent individual games or subscribe. Game progress will be saved to the cloud, so users can resume play on another device. Sony is recommending a five-megabits-per-second broadband connection for an optimal experience. CES attendees were able to get hands-on with streaming versions of God of War: Ascension and The Last of Us, and reports were positive. A closed beta of the service will be rolled out in the U.S. this month. No word yet on when it will be available in Canada.

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